Setting Up Branding
Configure your game's name, description, logo, and key art shown to players during sign-in and authorization
Setting Up Branding
When a player signs in to your game, PlayKit shows a sign-in and authorization screen so the player can log in with their own PlayKit account and grant your game access. That screen is branded with your game's name, description, logo, and key art. Configuring these before release gives players a recognizable, trustworthy login experience.
Branding is part of preparing a game for release — see the SDK guides for Unity, Unreal, or JavaScript.
Where to Configure
- Open the PlayKit Dashboard and select your game.
- Go to the game's Settings page.
- Edit Basic Info for the name and description, and the Branding section for the logo and key art.
Branding Fields
| Field | Where it appears | Requirements |
|---|---|---|
| Game Name | Title on the sign-in and authorization screen (for example, "Game Name requests access") | Required. Set when the game is created; editable under Basic Info. |
| Description | Subtitle shown beneath the name on the sign-in screen | Optional. Falls back to a default message when empty. |
| Logo | Square icon shown next to the game name | PNG, JPEG, or WebP. Square image, up to 2 MB. Falls back to the first letter of the name when not set. |
| Key Art | Landscape image displayed beside the sign-in form | PNG, JPEG, or WebP. Landscape image, up to 8 MB. A default backdrop is used when not set. |
The game name and description are moderated when set. Avoid placeholder or inappropriate text — this content is shown directly to players during login.
Recommendations
- Use the same logo and name that players see elsewhere (store page, launcher) so the login screen feels continuous with your game.
- Provide a Key Art image — it fills the sign-in screen and makes the login feel like part of the game rather than a generic prompt.
- Keep the description short: one line that tells the player what they are signing in to.
Next Steps
- Core Concepts — tokens and the authentication flow
- Collaboration — manage team access to your game