PlayKit.ai

SDK Feature Comparison

Compare features and development status across PlayKit SDKs

SDK Feature Comparison

SDK Status

SDKVersionStatus
Unity SDKv0.2.62Production-ready
Unreal SDKv1.0Production-ready
JavaScript SDKv1.3.0Production-ready

Two-Client Architecture

All three SDKs provide the same two-client model for AI conversation. Understanding the split makes it easier to choose the right SDK and the right client within it.

Chat Client — developer-facing

A low-level building block. You supply the messages, it returns a response. History, context, and output format are entirely yours to manage. Best for developers who need full control: custom pipelines, structured data generation, tool calling.

NPC Client — game-designer-facing

A complete character system. Set a characterDesign prompt; the SDK handles history, memory, action dispatch, and reply predictions automatically. Intentionally no structured output — use the Actions system instead for game logic triggers (faster, no JSON parsing, preserves character voice).

Class names per SDK

Chat ClientNPC Client
UnityPlayKit_AIChatClientPlayKit_NPC
UnrealUPlayKitChatClientUPlayKitNPCClient
JavaScriptChatClientNPCClient

Feature availability

FeatureChat ClientNPC Client
Text generation
Streaming responses
Structured output— (use Actions)
Tool / function calling— (use Actions)
Auto history management
Character design
Memory system
Reply predictions
Actions system
Save / restore history
Multimodal (image input)✓ (Unity)

Feature Coverage

Text Generation

FeatureUnityUnrealJavaScript
Basic chat
Multi-turn conversation
Streaming responses
System prompts
Temperature control
Tool calling
Structured output
Reasoning / thinking models
Token usage stats
Multimodal input (images)

Image Generation

FeatureUnityUnrealJavaScript
Text-to-image
Multiple sizes
Batch generation
Seed control
Background removal
Image-to-image
Native asset conversion✓ (Texture2D/Sprite)✓ (UTexture2D)✓ (HTMLImageElement)

Speech Recognition

FeatureUnityUnrealJavaScript
Audio-to-text
Built-in microphone recorder
Voice Activity Detection (VAD)
Multi-language
Segment timestamps

Text-to-Speech

FeatureUnityUnrealJavaScript
Text synthesis
Word / sentence timestamps
Voice selection
Speed control
Voice mixing
Native audio integration✓ (AudioClip)✓ (Blob/ObjectURL)

NPC System

FeatureUnityUnrealJavaScript
Auto history management
Character design
Streaming responses
Memory system
Reply predictions
Actions system
Save / load history
Voice integration (TTS)
Context auto-compaction

Authentication & Player Management

FeatureUnityUnrealJavaScript
Developer token
Device auth flow
Headless / server auth
JWT exchange
Player info & balance
Token auto-refresh
Cross-game token sharing

3D Generation

FeatureUnityUnrealJavaScript
Text-to-3D
Progress polling

Platform Integration

FeatureUnityUnrealJavaScript
Steam auth & payments
WebGL support
Node.js / server-side
Browser CDN (UMD)

SDK Selection Guide

Unity — Most feature-complete. Recommended for production Unity games. Includes Steam integration, full speech pipeline (record → transcribe → speak), and voice-enabled NPC conversations. Use PlayKit_AIChatClient for custom pipelines; use PlayKit_NPC for game characters.

Unreal — Component-based, Blueprint-friendly. Best for Unreal Engine projects. The only SDK with 3D generation support. All clients are ActorComponents wired via Blueprint events. Use UPlayKitChatClient for text generation; use UPlayKitNPCClient for game characters.

JavaScript — Ideal for browser and web-based games. The only SDK with server-side (Node.js) support and headless auth. Most flexible for custom frontends. Use ChatClient for custom pipelines; use NPCClient for game characters.